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How Stunning? by D-Cypher What is Stunning? Stunning is where your opponent is not allowed to play a page or autocounter during that turn, unless of course they have Once too Often or something similar. Firstly most of the time when you stun someone you have an open field, you can go for almost any move of any type without fear of the opponent getting back in control of you. Its not often that people will break out of a stun and there are a few different ways of using the technique Stun Chains Firstly you should try not to start off your stun chain with a stunning blow, its a waste if you end up playing a stunning blow with flat of the foot and then draw a thrust kick you just lost a turn of stunning, so always try to start your chain off with a stunning move. Next,make it count, dont go using a big time power slam and then a stunning blow with an Inverted atomic drop then being left with a pithy body slam to finish it off.You have to be a bit patient, wait until you can totally annihialate the guy with it, remember these stun chains can do stupid amouts of damage if you play them right.Last, massive damage, when you play your stun chain try it with some With Authority or Working stiff to max out that damage and really make them wish they Autocountered that Power Slam. Stunning into Moves So lets say you DO lock in that Tazzmisison because
they have wasted there counters. Thats still 3 turns they
get to counter you, plus most likely a few Crowd Supports
or some cheesey grab the ropes. What you want is that the
finisher is it, game over, no coming back and the way to
do that is to stun them. So take say 3 piledrivers and 4
stunning blows. What you dont want to do is use the
stunning blow with the move you want to hit, thats plain
dumb. You play the stunning blow with the lamest Behind
Opponent, or whatever type your deck is, impact move you
have. They get stunned because they figre its only a lame
move, then BAM out of nowhere you hit that Piledriver or
Bronco Buster or Floatover DDT or whatever. Then if your
real lucky you got another stunning blow you play that
and suddenly you got a stun chain with moves they never
saw coming. You hit say two piledrivers thats 18 dmg and
20 head dmg and thats painful.When you get near the end
of the game you get the Tazzmission its all over. This
works for any deck where theres a page that would really
help you to win or a Tm that is really powerful but just
doesnt fit the deck, stun into it, its that simple. |
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